| Sony Vegas |
Adobe Premiere/Premiere Pro |
- Choose menu "File > Render As" to open the default render dialog (make sure your project uses 8/16 bit audio, they are the supported formats).
- Enter a valid filename for the output file. This file is called the "signpost" file.
- Choose "Debugmode FrameServer" as the output type.
- Click "Save" to start FrameServing.
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- From timeline, choose menu "File > Export > Movie" and choose "Debugmode FrameServer" in the list of output formats.
- Enter a valid filename for the output file. This file is called the "signpost" file.
- Click "Save" to start FrameServing.
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| Ulead MediaStudio Pro |
Pure Motion EditStudio |
- From the timeline, choose menu "File > Create > Video File" to open the default render dialog.
- Enter a valid filename for the output file. This file is called the "signpost" file.
- Choose "Debugmode FrameServer" as the output type.
- Click "Save" to start FrameServing.
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- From the timeline, choose menu "File > Build Movie" to open the default render window.
- Choose "Debugmode FrameServer (project settings)" as the preset to use and click Next.
- Enter a valid filename for the output file. This file is called the "signpost" file.
- Click "Finish" to start FrameServing.
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| Ulead VideoStudio |
- From the timeline, choose menu "Share > Create Video File" and select the "Custom" template to open the default render dialog.
- Enter a valid filename for the output file. This file is called the "signpost" file.
- Choose "Debugmode FrameServer" as the output type.
- Click "Save" to start FrameServing.
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| You can now open the signpost filename you entered above in your target application and frameserving will take place. To stop frameserving, click the "Stop Serving" button in the FrameServer dialog and return to your NLE. Click here for information about network frameserving. |